创建球体并设置地球纹理
//earth
var earthgeometry = new THREE.SphereGeometry(100,100,100);
var texture = new THREE.TextureLoader().load( './image/ditu6.png' );
var earthmaterial = new THREE.MeshBasicMaterial({
color: 0xffffff,
// 设置颜色纹理贴图:Texture对象作为材质map属性的属性值
map: texture,
side: THREE.DoubleSide,
transparent: true,
});
var earth = new THREE.Mesh(earthgeometry, earthmaterial);
scene.add(earth);
创建旋转函数
function rotatequest(){
setInterval(function (){
var sk = document.getElementById('test').scrollTop;
//绑定对应id元素滑动像素值
var rk = 0.05;//设定滑动速率
earth.rotation.set(0,rk*sk,0);//绕y轴旋转
renderer.render(scene, camera);
} ,30);
//调用旋转函数
rotatequest();